// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#include "mk_header.h"
#include "mk_mp_culling_mode.h"
#include "mk_engine.h"
#include "mk_render_device.h"

namespace MK3DE
{
	CULLING_MODE CMPCullingMode::_s_DefaultMode = CM_CW;

	CMPCullingMode::CMPCullingMode()
	{
		_mode = CMPCullingMode::_s_DefaultMode;
	}

	void CMPCullingMode::SetCullingMode(CULLING_MODE mode)
	{
		_mode = mode;

		if (mode != CMPCullingMode::_s_DefaultMode)
			_bNeedToSet = TRUE;
		else
			_bNeedToSet = FALSE;
	}

	void CMPCullingMode::GetCullingMode(CULLING_MODE& mode)
	{
		mode = _mode;
	}

	void CMPCullingMode::OnSetRenderState()
	{
		if (_bNeedToSet)
		{
			CRenderDevice* renderDevice = GetEngine()->GetRenderDevice();
			renderDevice->SetRenderState(RS_CULL_MODE, _mode);
		}
	}

	void CMPCullingMode::OnResetRenderState()
	{
		if (_bNeedToSet)
		{
			CRenderDevice* renderDevice = GetEngine()->GetRenderDevice();
			renderDevice->SetRenderState(RS_CULL_MODE, _s_DefaultMode);
		}
	}
}